diplomacy.communication.notifications¶
Server -> Client notifications.
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class
diplomacy.communication.notifications.
AccountDeleted
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._ChannelNotification
Notification about an account deleted.
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class
diplomacy.communication.notifications.
OmniscientUpdated
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a grade updated. Sent at channel level.
Properties:
- grade_update:
str
One of ‘promote’ or ‘demote’. - game:
parsing.JsonableClassType(Game)
adiplomacy.engine.game.Game
object.
- grade_update:
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class
diplomacy.communication.notifications.
ClearedCenters
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about centers cleared.
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class
diplomacy.communication.notifications.
ClearedOrders
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about orders cleared.
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class
diplomacy.communication.notifications.
ClearedUnits
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about units cleared.
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class
diplomacy.communication.notifications.
VoteCountUpdated
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about new count of draw votes for a game (for observers).
Properties:
- count_voted:
int
number of powers that have voted. - count_expected:
int
number of powers to be expected to vote.
- count_voted:
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class
diplomacy.communication.notifications.
VoteUpdated
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about votes updated for a game (for omniscient observers).
Properties:
- vote:
Dict
mapping a power name to a Vote (str
) object representing power vote. Possible votes are: yes, no, neutral.
- vote:
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class
diplomacy.communication.notifications.
PowerVoteUpdated
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications.VoteCountUpdated
Notification about a new vote for a specific game power (for player games).
Properties:
- vote:
str
vote object representing associated power vote. Can be yes, no, neutral.
- vote:
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class
diplomacy.communication.notifications.
PowersControllers
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about current controller for each power in a game.
Properties:
- powers: A
Dict
that maps a power_name to a controller_namestr
. - timestamps: A
Dict
that maps a power_name to timestamp where the controller took over.
- powers: A
-
class
diplomacy.communication.notifications.
GameDeleted
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a game deleted.
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class
diplomacy.communication.notifications.
GameProcessed
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a game phase update. Sent after game has processed a phase.
Properties:
- previous_phase_data:
diplomacy.utils.game_phase_data.GamePhaseData
of the previous phase - current_phase_data:
diplomacy.utils.game_phase_data.GamePhaseData
of the current phase
- previous_phase_data:
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class
diplomacy.communication.notifications.
GamePhaseUpdate
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a game phase update.
Properties:
- phase_data:
diplomacy.utils.game_phase_data.GamePhaseData
of the updated phase - phase_data_type:
str
. One of ‘state_history’, ‘state’, ‘phase’
- phase_data:
-
class
diplomacy.communication.notifications.
GameStatusUpdate
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a game status update.
Properties:
-status:str
. One of ‘forming’, ‘active’, ‘paused’, ‘completed’, ‘canceled’
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class
diplomacy.communication.notifications.
GameMessageReceived
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a game message received.
Properties:
- message:
diplomacy.engine.message.Message
received.
- message:
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class
diplomacy.communication.notifications.
PowerOrdersUpdate
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a power order update.
Properties:
- orders: List of updated orders (i.e.
str
)
- orders: List of updated orders (i.e.
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class
diplomacy.communication.notifications.
PowerOrdersFlag
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a power order flag update.
Properties:
- order_is_set:
int
. O = ORDER_NOT_SET, 1 = ORDER_SET_EMPTY, 2 = ORDER_SET.
- order_is_set:
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class
diplomacy.communication.notifications.
PowerWaitFlag
(**kwargs)[source]¶ Bases:
diplomacy.communication.notifications._GameNotification
Notification about a power wait flag update.
Properties:
- wait:
bool
that indicates to wait until the deadline is reached before proceeding. Otherwise if all powers are not waiting, the game is processed as soon as all non-eliminated powers have submitted their orders.
- wait: